Summary:
Rising from the Dread Wastes, Arcmire stands as a broken monument to human brutality. Once a gladiatorial arena where blood sports fed the darkest appetites of the crowds, it now serves as sanctuary to those who survived Lord Solomon’s bombing. But beneath its transforming walls, something ancient stirs—something that learned too well from humanity’s capacity for violence.
When children begin disappearing into the depths and former gladiators start hearing impossible songs, arena champions turned guardians Koric and Raven must confront what lurks in the tunnels below. What they discover will force them to face not only the horrors of their past, but an entity that threatens to reshape reality itself.
As the very stones of Arcmire begin to transform and their fellow gladiators succumb to a terrifying metamorphosis, Koric and Raven realize that the true game is only beginning. In these dark tunnels where reality bends and stone flows like water, they’ll learn that the deepest horrors aren’t the ones that changed the world—but the ones that learned from it.
Some wounds run deeper than stone, and some games have rules that can break more than just bodies.